- reading comprehension
- text analysis
- the economy
- making new creations
- developing novel solutions
- working efficiently
- achieving goals
- using and applying technology
- digital creation
- analyzing evidence
- collecting data
Key Standards Supported
Reading History/Social Studies
|RH.9-10: Integration of Knowledge and Ideas|
|RH.9-10.7||Integrate quantitative or technical analysis (e.g., charts, research data) with qualitative analysis in print or digital text.|
|RH.11-12: Integration of Knowledge and Ideas|
|RH.11-12.7||Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, as well as in words) in order to address a question or solve a problem.|
|RI.6: Integration of Knowledge and Ideas|
|RI.6.7||Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue.|
|RI.7: Integration of Knowledge and Ideas|
|RI.7.7||Compare and contrast a text to an audio, video, or multimedia version of the text, analyzing each medium’s portrayal of the subject (e.g., how the delivery of a speech affects the impact of the words).|
|RI.8: Integration of Knowledge and Ideas|
|RI.8.7||Evaluate the advantages and disadvantages of using different mediums (e.g., print or digital text, video, multimedia) to present a particular topic or idea.|
Interpreting Categorical And Quantitative Data
|HSS.ID: Summarize, Represent, And Interpret Data On A Single Count Or Measurement Variable|
|HSS.ID.3||Interpret differences in shape, center, and spread in the context of the data sets, accounting for possible effects of extreme data points (outliers).|
Making Inferences And Justifying Conclusions
|HSS.IC: Make Inferences And Justify Conclusions From Sample Surveys, Experiments, And Observational Studies|
|HSS.IC.6||Evaluate reports based on data.|
|Understand And Evaluate Random Processes Underlying Statistical Experiments|
|HSS.IC.2||Decide if a specified model is consistent with results from a given data-generating process, e.g., using simulation. For example, a model says a spinning coin falls heads up with probability 0.5. Would a result of 5 tails in a row cause you to question the model?|
The Number System
|6.NS: Apply And Extend Previous Understandings Of Numbers To The System Of Rational Numbers.|
|6.NS.5||Understand that positive and negative numbers are used together to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation.|
|7.NS: Apply And Extend Previous Understandings Of Operations With Fractions To Add, Subtract, Multiply, And Divide Rational Numbers.|
|7.NS.1.a||Describe situations in which opposite quantities combine to make 0. For example, a hydrogen atom has 0 charge because its two constituents are oppositely charged.|
|7.NS.1.c||Understand subtraction of rational numbers as adding the additive inverse, p – q = p + (–q). Show that the distance between two rational numbers on the number line is the absolute value of their difference, and apply this principle in real-world contexts.|
|7.NS.3||Solve real-world and mathematical problems involving the four operations with rational numbers.|
You can claim cities in the regions in which kids play, which lets you visit and view your kids' work. A new website from EA and GlassLab called SimCityEDU (http://www.simcityedu.org/) offers lessons and units. Teachers also can register to contribute their own lessons through a fairly robust planning interface.
ProsThis version of SimCity is more intuitive and less difficult than its predecessor.
ConsThe game suffers from a fuzzy artificial intelligence as well as avoidable technical glitches.
Bottom LineSimCity does a great job teaching kids about cities by putting them in control of designing them, but this game needs a constant Internet connection.
Graphite Expert Review
Common Sense Graphite Reviewer
Despite the game's technical problems, kids will love building bustling and attractive cities, although each is boxed in.
Kids learn about cities by building and managing their own. They can see the consequences of their decisions and learn about architecture, budgets, environmental issues, and more.
Between the game's advisors and interface, kids will almost always have an idea of what to do next and how to do it.
SimCity is an always-online, fast-paced, intuitive, and forgiving city simulator that lets kids build (and destroy) single-player cities in multiplayer regions. Kids playing together in the same region can develop their cities into specialized economic powerhouses that cooperate on great works, such as an arcology, to benefit the whole region. It's possible to create a private game as a single player and to manage all the cities in it.
To start a successful town in SimCity, players need a judicious mix of residential, commercial, and industrial zones, as well as access to power, water, and sewage. Once a kid secures power, water, and sewage facilities and some roads, electricity and water automatically flow to homes and businesses via those roads, and sewage flows back from the homes to its outlets. In previous games, players had to spend more time and money laying pipe and stringing power lines. As kids play, they discover that each part of the interface is assigned to a specific government function (such as education or transportation), which flashes yellow or red when it needs the player's attention. Advisors and concerned citizens frequently pop up to offer advice and recap what the city needs. Players "plop" buildings and upgrade them to satisfy cities' demands. Kids must balance taxes and spending to keep their cities safe and prosperous, while monitoring demographic, economic, and environmental data. The game provides striking visualizations of cities' statistics.Read More Read Less
Playing SimCity focuses kids' attention on what makes a great city. Players learn about city management by trying different things and learning from the outcomes. The game lets kids quickly attain a relatively high amount of success so they'll want to keep playing. They respond to visual and textual data to make decisions that relate to happiness, property value, taxation, and spending. Kids must balance the budget, run a surplus, or issue bonds to keep afloat. A city that goes bankrupt freezes unless its player can get enough money to run the government. Players can trade resources among cities within a region. Income and costs are calculated by each hour of game time. New players may need help planning so they don't try to buy everything at once and run their cities into the proverbial ground.
SimCity teaches a lot about city management, but it doesn't focus on human needs or ways to develop community apart from monetary success. The game feels much more forgiving than its predecessors, especially SimCity 4, but its requirement of a persistent Internet connection will be troublesome in some school settings.Read More Read Less
Kids can run their own cities in large multiplayer regions. These regions can be created as private games so a teacher or student can invite players from a single classroom or school to participate. You can challenge your students to build cities that meet specific criteria and then have a class discussion about what was sacrificed and why.
Watch this video to see more ways you can use SimCity:
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See How Teachers Are Using SimCity
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Population Explosion - Understanding Population DensitymeasurementGrade 6Lisa B.
Hershey Middle School
Hershey, PA8 steps
July 13, 2014