Website Review
iCivics

Assortment of exceptionally well-designed games demystifies government

  • Kids donate Impact Points they earn by playing games as cash to various community projects.

  • In Executive Command, kids become the president.

  • An extensive Curriculum Finder matches lessons and games to state and Common Core standards.

  • Balancing the budget with Citizen Satisfaction in People's Pie.

  • Picking an avatar or "Lawyer" to argue the case in Argument Wars.

Quick Take
Pros: Cute games enhance the educational content.
Cons: You might want to play each game first, given a wide variety in depth.
Bottom Line: This excellent addition to a civics classroom simplifies complex topics.
Learning Scores
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

The blog gives feedback and a sense of community, but the site is mostly static.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 5

Games don't dumb down learning even though they're cute for middle and high schoolers. In fact, they clarify complex concepts.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 4

Each game has a detailed tutorial, and help screens in each support struggling players. Some games require a lot of reading, with no language translation available. Teacher materials connect the experience offline.

Our Review
What's It Like?

Retired Supreme Court Justice Sandra Day O'Connor founded iCivics to reverse a decline in civic knowledge and help kids better understand and respect the U.S. government. Sixteen games cover core topics like citizenship, rights, the court system, governance, freedom of speech, and constitutional law. You can sort by topic or time needed for gameplay. Each game provides a walkthrough tutorial that's easy to understand but does require some reading.

Kids can play games with or without a login. Each account has a custom avatar and username, and the account page tracks kids' activity. If they join the site, they can save their game progress, unlock special features, and compete with other members. Also, when logged in, they can compete in leader boards and earn and donate Impact Points, which can total $1,000 every three months, to various causes like Lenses Without Limits, which provides low-income youth access to photography lessons and equipment.

Standout Games:
"Argument Wars" -- Enact famous Supreme Court cases like Brown vs. Board of Education and learn to build strong legal arguments.
"People's Pie" -- Balance a federal budget by weighing priorities and choosing which programs to fund or cut.
"Win the White House" -- As a presidential candidate, select key issues, argue in a debate and in personal appearances, raise funds, and follow the polls.

Is It Good For Learning?

Games vary in depth but offer kids a range of fun ways to learn about the U.S. government and legal system. They can make relevant connections to classroom material. Kids can select a subject and game and get right into the action playing games that are both educational and entertaining. With each click, they make decisions based on civics concepts and advance in the games if they use and improve on what they know. Kids can add to their civics adventure by creating a free account, saving their game scores, and competing with friends. They also can see a real-world impact by applying the points they earn to an actual community service project.

How Can Teachers Use It?

iCivics is a fantastic way to integrate game-based learning into middle and high school social studies curricula. An extensive dashboard lets teachers create classes and assign games by state and Common Core standards and by grade.

When you create a new class, you receive a unique code to distribute to students. Each class has Assignments, Announcements, and Discussions areas, and you can easily add new content or create polls. You can print out a detailed report of how students are doing on games. You also can access prepared material from the iCivics curriculum, including lesson plans (replete with step-by-step teaching instructions and handouts), correlating games, and longer Web quests to connect lessons to Web content. Games aren't designed to be multiplayer, but you could use a projector to make games or Web quests a whole-class activity.

This review of iCivics was written by

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