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Game Review

DreamBox Learning Math

Learning Rating:
5
Teacher Rating:
4

Individualized, game-based math that keeps kids coming back for more

Field Note
MY RATING
Overall Rating 5
Engagement Not Rated
Pedagogy Not Rated
Support Not Rated
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time
5-15 minutes
Great for
Further application
Homework
Individual
Knowledge gain
Practice
Student-driven work
Great with
Advanced learners
ELL
General
Low literacy

Teacher Review for DreamBox Learning Math

Truly adaptive technology supports deep math understanding

Submitted August 9, 2013

How I Use It

I use it to create small groups in my second grade class, and have successfully introduced it to parents of pre-kindergarteners - seventh graders. In my classroom, I can work with one group and have others on DreamBox, knowing that they are working on something productive and appropriate to their level. We have school plus home accounts, so that students can pick up from the same place at home. Dreambox also provides a great deal of information to teachers on the back-end, including levels of concept proficiency, areas where individuals students are struggling, and the usage over time. This is helpful both in planning small group and individual follow-up work and in having conversations with parents about what their child is working on. I find it very useful for both ends of the spectrum in my class. If a child seems to demonstrate understanding, the program will advance them. But if that understanding proves shaky the following day, DreamBox automatically adjusts, providing hints, or allowing a longer look at the image, for example. There is a great deal of fluidity in how the curriculum moves -- it's not a lock-step sequence -- which means that children have the right amount of support and challenge each time. There is also plenty of room for learners to move onto more advanced curriculum. I had a first grader last year who moved into the third grade curriculum mid-year, which meant he was working on partial products in multiplication. The program currently runs only on computers, which are in limited supply at my school, but the iPad version is due out by Fall 2013, which will make it accessible to more kids and classrooms.

My Take

I've tried other programs that claim to be adaptive, but nothing compares to DreamBox. The program adapts the game while the child is playing it, analyzing each pause, mouse movement, click or error. The DreamBox curriculum goes deep, teaching strategies for manipulating numbers that are based on research into how mathematicians think about number. One of main curriculum consultants behind DreamBox is Cathy Fosnot, founder of the Math-in-the-City program in NYC and author of the Young Mathematicians at Work series and the Contexts for Learning Mathematics curriculum from Heinemann. Her work is rooted in years of collaboration with Dutch mathematicians from the Freudenthal Institute, leaders in Realistic Mathematics Education. DreamBox scaffolds understanding of mental math strategies embedded in realistic contexts and supports children in seeing the math in the world around them. This is not about rote memorization of facts and formulas, it's about building a network of number relationships, understanding why strategies work and using models and contexts to move from concrete to abstract thinking.
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